Est-ce que la version automatique intègre ce patch récent ?
adresse du patch : https://verokster.blogspot.com/2019/...hed-patch.html
change log
- patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3)
- CD check has been removed
- removed all registry linkage, so game is fully portable now
- added option to select several 3rash API renderers (DirectX, Glide and OpenGL)
- added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese)
- game supports windowed mode
- game Menus and Movies render in 32 bpp mode
- game Menus and Races render in native desktop resolution. This option can be switched off (on by default).
- game supports widescreen resolutions (16:9, 16:10, etc)
- game supports more screen resolutions than before
- implemented proper widescreen support with correct FOV
- removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now
- CPU time calculation was replaced by new one, so race starts faster
- increaced CPU limits from 2GHz up to 4GHz
- proper textures details due to replaced CPU calculation (2 GHz limitation)
- proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation)
- fixed game crash on Normandie track. No needs to replace sky for this track.
- Lens Flare disappears much less frequently
- proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees
- game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes)
- cars LOD model has been replaced due to adding 2 hidden highest car detail levels
- movements Carrera spoilers are visible now from interior (driver) position.
- removed widescreen option from Graphics menu
- enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode
- imlemented texure filtering for menu elements and fonts
- added option to disable filtering for all textures
- fixed missed / not lighted interior dashboards at night time
- added option for Car Control after finish line
- on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility
- if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe
- as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu
- dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG
- glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok
- nglide - Thrash API v107 renderer for nGlide v1.05 wrapper
- opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok
- opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok



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