need for speed porsche challenge 2000: version automatique

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  • willow2
    Samurai


    • août 2012
    • 1239

    #1

    need for speed porsche challenge 2000: version automatique

    Bonjour,
    Est-ce que la version automatique intègre ce patch récent ?

    adresse du patch : https://verokster.blogspot.com/2019/...hed-patch.html

    change log
    Features & Fixes:
    • patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3)
    • CD check has been removed
    • removed all registry linkage, so game is fully portable now
    • added option to select several 3rash API renderers (DirectX, Glide and OpenGL)
    • added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese)
    • game supports windowed mode
    • game Menus and Movies render in 32 bpp mode
    • game Menus and Races render in native desktop resolution. This option can be switched off (on by default).
    • game supports widescreen resolutions (16:9, 16:10, etc)
    • game supports more screen resolutions than before
    • implemented proper widescreen support with correct FOV
    • removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now
    • CPU time calculation was replaced by new one, so race starts faster
    • increaced CPU limits from 2GHz up to 4GHz
    • proper textures details due to replaced CPU calculation (2 GHz limitation)
    • proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation)
    • fixed game crash on Normandie track. No needs to replace sky for this track.
    • Lens Flare disappears much less frequently
    • proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees
    • game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes)
    • cars LOD model has been replaced due to adding 2 hidden highest car detail levels
    • movements Carrera spoilers are visible now from interior (driver) position.
    • removed widescreen option from Graphics menu
    • enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode
    • imlemented texure filtering for menu elements and fonts
    • added option to disable filtering for all textures
    • fixed missed / not lighted interior dashboards at night time
    • added option for Car Control after finish line
    Problems & Issues:
    • on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility
    • if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe
    • as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu
    Thrash (3rash) renderers:
    • dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG
    • glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok
    • nglide - Thrash API v107 renderer for nGlide v1.05 wrapper
    • opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok
    • opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok
  • The Uploader
    MechWarrior


    • février 2010
    • 7353

    #2
    Salut

    Non, c'était ceci :
    Envoyé par installeur
    Pour faire fonctionner NFS V sous Windows Vista et ultérieur, cette version automatique utilise :
    - Le fan patch NFS Essentials. Indispensable ! Merci beaucoup à ND4SPD Racer, son auteur.
    Site officiel : http://www.nfscars.net/need-for-spee...es/view/11514/
    - Le patch widescreen 1.0.1. Là encore indispensable. Merci à son auteur.
    Site officiel : https://bitbucket.org/fk/porsche-gra...cks/downloads/
    - nGlide
    Merci infiniment à son auteur !
    Site officiel : http://www.zeus-software.com/downloads/nglide
    - dgVoodoo2.
    Merci infiniment à son auteur, Dege !
    Site officiel : http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
    Ce nouveau patch sera une MAJ prochaine. Encore merci !

    RUNEXITW : pour quand RUNEXIT quitte le jeu trop tôt |
    Pack émulation PCem + Windows 95 | Pack émulation PCem + Windows 98SE | Pack émulation DOSBox + Win 3.11 | Pack PCem + Win 3.11 | Ma collection de wrappers (pas à jour)

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